Abstract:Recent feed-forward geometry foundation models have demonstrated impressive generalization by recovering depth and poses in a single forward pass. However, these models are typically constrained by a global coordinate frame assumption. This dependency becomes a significant bottleneck for long-context and streaming reconstruction, as it forces the network to maintain an arbitrary temporal origin and handle translation magnitudes that grow unbounded over time. Our solution, which we call $R^3$, employs relative regression. We employ a lightweight MLP to predict confidence-weighted relative constraints. These confidences serve as a unified anchor: weighting losses during training and guiding pose aggregation during inference. $R^3$ supports both full-context offline reconstruction and causal, bounded-memory streaming. Our evaluation in both offline and streaming settings validates the effectiveness of our relative mechanism. Project page: https://kevinxu02.github.io/r3-site
Abstract:Recent vision-language-action (VLA) models and world action models (WAMs) advance robotic manipulation by enriching intermediate representations with auxiliary spatial features or future visual-state prediction. However, these representations largely remain within the observation space and do not share the rigid-body geometry of the action space, forcing the action decoder to implicitly recover this geometry. We propose OASIS, a visuomotor policy that aligns the intermediate representation with the action space via $SE(3)$ end-effector trajectory prediction. OASIS couples a 3D-aware feature encoder that fuses vision-language and metric-depth features with an $SE(3)$ trajectory predictor that produces a camera-frame end-effector trajectory. Conditioned on the predictor's pose-supervised hidden states, the action decoder generates action chunks consistent with rigid-body motion. Across simulation and real-world experiments, OASIS outperforms VLA and WAM baselines in success rate and out-of-distribution generalization. Our project page is available at https://npuhandsome.github.io/OASIS_web.
Abstract:World models are widely explored in embodied intelligence, yet they typically predict distinct evolutions of the world and the ego within a single stream, where the world captures persistent instruction-agnostic scene regularities and the ego captures robot-centric instruction-conditioned dynamics. This world-ego entanglement leads to a degradation in long-horizon embodied scenarios, particularly in hybrid tasks with interleaved navigation and manipulation behaviors. In this paper, we introduce \emph{World-Ego Modeling}, a new conceptual paradigm that decomposes future evolution into world and ego components. We define the world-ego boundary from three perspectives, i.e., motion-, semantic-, and intention-based views, and analyze three disentanglement strategies with post-, pre-, and full disentanglement. Further, we instantiate this paradigm as the World-Ego Model (WEM), a unified embodied world model that couples an implicit separate world-ego planner with a cascade-parallel mixture-of-experts (CP-MoE) diffusion generator. To enable rigorous evaluation, we further construct HTEWorld, the first benchmark for long-horizon world modeling with hybrid navigation-manipulation tasks, providing 125K video clips (over 4.5M frames) with fine-grained action annotations and 300 multi-turn evaluation trajectories (over 2K instructions). Extensive experiments show that WEM achieves state-of-the-art performance on HTEWorld while remaining competitive on existing manipulation-only benchmarks.
Abstract:General scene perception has progressed from object recognition toward open-vocabulary grounding, part localization, and affordance prediction. Yet these capabilities are often realized as isolated predictions that localize objects, parts, or interaction points without capturing the structured dependencies needed for interaction-oriented scene understanding. To address this gap, we introduce Hierarchical Scene Parsing, an interaction-oriented parsing task that represents physical scenes as explicit scene -> object -> part -> affordance hierarchies with cross-level bindings. We instantiate this task with SceneParser, a VLM-based parser trained for unified hierarchical generation with structural-completion pseudo labels and curriculum learning. To support training and evaluation, we construct SceneParser-Bench, a large-scale benchmark built with a scalable hierarchical data engine, containing 110K training images, a 5K validation split, 777K objects, 1.14M parts, 1.74M affordance annotations, and 1.74M valid object-part-affordance chain instances. We further introduce Level-1 to Level-3 conditional metrics and ParseRate to evaluate localization, cross-level binding, and hierarchical completeness. Experiments show that existing MLLMs and perception-stitching pipelines struggle with hierarchical parsing on our SceneParser-Bench, while SceneParser achieves stronger structure-aware performance. Besides, ablations, evaluations on COCO and AGD20K, and a downstream planning probe demonstrate that our SceneParser is compatible with conventional tasks and provides an actionable representation for visual understanding.
Abstract:Large-scale pretraining has made Vision-Language-Action (VLA) models promising foundations for generalist robot manipulation, yet adapting them to downstream tasks remains necessary. However, the common practice of full fine-tuning treats pretraining as initialization and can shift broad priors toward narrow training-distribution patterns. We propose PriorVLA, a novel framework that preserves pretrained priors and learns to leverage them for effective adaptation. PriorVLA keeps a frozen Prior Expert as a read-only prior source and trains an Adaptation Expert for downstream specialization. Expert Queries capture scene priors from the pretrained VLM and motor priors from the Prior Expert, integrating both into the Adaptation Expert to guide adaptation. Together, PriorVLA updates only 25% of the parameters updated by full fine-tuning. Across RoboTwin 2.0, LIBERO, and real-world tasks, PriorVLA achieves stronger overall performance than full fine-tuning and state-of-the-art VLA baselines, with the largest gains under out-of-distribution (OOD) and few-shot settings. PriorVLA improves over pi0.5 by 11 points on RoboTwin 2.0-Hard and achieves 99.1% average success on LIBERO. Across eight real-world tasks and two embodiments, PriorVLA reaches 81% in-distribution (ID) and 57% OOD success with standard data. With only 10 demonstrations per task, PriorVLA reaches 48% ID and 32% OOD success, surpassing pi0.5 by 24 and 22 points, respectively.
Abstract:Simulation-based data generation has become a dominant paradigm for training robotic manipulation policies, yet existing platforms do not incorporate object affordance information into trajectory generation. As a result, tasks requiring precise interaction with specific functional regions--grasping a mug by its handle, pouring from a cup's rim, or hanging a mug on a hook--cannot be automatically generated with semantically correct trajectories. We introduce AffordSim, the first simulation framework that integrates open-vocabulary 3D affordance prediction into the manipulation data generation pipeline. AffordSim uses our VoxAfford model, an open-vocabulary 3D affordance detector that enhances MLLM output tokens with multi-scale geometric features, to predict affordance maps on object point clouds, guiding grasp pose estimation toward task-relevant functional regions. Built on NVIDIA Isaac Sim with cross-embodiment support (Franka FR3, Panda, UR5e, Kinova), VLM-powered task generation, and novel domain randomization using DA3-based 3D Gaussian reconstruction from real photographs, AffordSim enables automated, scalable generation of affordance-aware manipulation data. We establish a benchmark of 50 tasks across 7 categories (grasping, placing, stacking, pushing/pulling, pouring, mug hanging, long-horizon composite) and evaluate 4 imitation learning baselines (BC, Diffusion Policy, ACT, Pi 0.5). Our results reveal that while grasping is largely solved (53-93% success), affordance-demanding tasks such as pouring into narrow containers (1-43%) and mug hanging (0-47%) remain significantly more challenging for current imitation learning methods, highlighting the need for affordance-aware data generation. Zero-shot sim-to-real experiments on a real Franka FR3 validate the transferability of the generated data.
Abstract:Data-driven discovery of partial differential equations (PDEs) offers a promising paradigm for uncovering governing physical laws from observational data. However, in practical scenarios, measurements are often contaminated by noise and limited by sparse sampling, which poses significant challenges to existing approaches based on numerical differentiation or integral formulations. In this work, we propose a Symbolic Graph Network (SGN) framework for PDE discovery under noisy and sparse conditions. Instead of relying on local differential approximations, SGN leverages graph message passing to model spatial interactions, providing a non-local representation that is less sensitive to high frequency noise. Based on this representation, the learned latent features are further processed by a symbolic regression module to extract interpretable mathematical expressions. We evaluate the proposed method on several benchmark systems, including the wave equation, convection-diffusion equation, and incompressible Navier-Stokes equations. Experimental results show that SGN can recover meaningful governing relations or solution forms under varying noise levels, and demonstrates improved robustness compared to baseline methods in sparse and noisy settings. These results suggest that combining graph-based representations with symbolic regression provides a viable direction for robust data-driven discovery of physical laws from imperfect observations. The code is available at https://github.com/CXY0112/SGN
Abstract:In this paper, we introduce a consistency-driven dual LSTM framework for accurately learning both the forward and inverse kinematics of a pneumatically actuated soft robotic arm integrated into a wearable device. This approach effectively captures the nonlinear and hysteretic behaviors of soft pneumatic actuators while addressing the one-to-many mapping challenge between actuation inputs and end-effector positions. By incorporating a cycle consistency loss, we enhance physical realism and improve the stability of inverse predictions. Extensive experiments-including trajectory tracking, ablation studies, and wearable demonstrations-confirm the effectiveness of our method. Results indicate that the inclusion of the consistency loss significantly boosts prediction accuracy and promotes physical consistency over conventional approaches. Moreover, the wearable soft robotic arm demonstrates strong human-robot collaboration capabilities and adaptability in everyday tasks such as object handover, obstacle-aware pick-and-place, and drawer operation. This work underscores the promising potential of learning-based kinematic models for human-centric, wearable robotic systems.
Abstract:Accurate upsampling of Head-Related Transfer Functions (HRTFs) from sparse measurements is crucial for personalized spatial audio rendering. Traditional interpolation methods, such as kernel-based weighting or basis function expansions, rely on measurements from a single subject and are limited by the spatial sampling theorem, resulting in significant performance degradation under sparse sampling. Recent learning-based methods alleviate this limitation by leveraging cross-subject information, yet most existing neural architectures primarily focus on modeling spatial relationships across directions, while spectral dependencies along the frequency dimension are often modeled implicitly or treated independently. However, HRTF magnitude responses exhibit strong local continuity and long-range structure in the frequency domain, which are not fully exploited. This work investigates frequency-domain feature modeling by examining how different architectural choices, ranging from per-frequency multilayer perceptrons to convolutional, dilated convolutional, and attention-based models, affect performance under varying sparsity levels, showing that explicit spectral modeling consistently improves reconstruction accuracy, particularly under severe sparsity. Motivated by this observation, a frequency-domain Conformer-based architecture is adopted to jointly capture local spectral continuity and long-range frequency correlations. Experimental results on the SONICOM and HUTUBS datasets demonstrate that the proposed method achieves state-of-the-art performance in terms of interaural level difference and log-spectral distortion.
Abstract:Humanoid robots show promise for complex whole-body tasks in unstructured environments. Although Human-Object Interaction (HOI) has advanced, most methods focus on fully actuated objects rigidly coupled to the robot, ignoring underactuated objects with independent dynamics and non-holonomic constraints. These introduce control challenges from coupling forces and occlusions. We present HAIC, a unified framework for robust interaction across diverse object dynamics without external state estimation. Our key contribution is a dynamics predictor that estimates high-order object states (velocity, acceleration) solely from proprioceptive history. These predictions are projected onto static geometric priors to form a spatially grounded dynamic occupancy map, enabling the policy to infer collision boundaries and contact affordances in blind spots. We use asymmetric fine-tuning, where a world model continuously adapts to the student policy's exploration, ensuring robust state estimation under distribution shifts. Experiments on a humanoid robot show HAIC achieves high success rates in agile tasks (skateboarding, cart pushing/pulling under various loads) by proactively compensating for inertial perturbations, and also masters multi-object long-horizon tasks like carrying a box across varied terrain by predicting the dynamics of multiple objects.